The Shards of Hope
Magnificent Minuscule Manipulator of the Magical and Mundane
Str: 13 Dex: 13 Con: 16 Int: 20 Wis: 10 Cha: 20
Saving Throws: Fort 6 Ref 4 Will 6 (+2 vs. Illusions)
Base Attack Bonus: +4 Combat Maneuver Bonus: +4 (+5 vs Goblinoids and Reptilians) Combat Maneuver Defense: 15 (19 vs Giants) Total HP: 65 Total AC: 18 (22 vs Giants) Speed: 20ft.
Skill ranks (92 base, 4 favored class, 96 total):
Acrobatics 5, Appraise 3, Bluff 9, Craft (Alchemy) 2, Diplomacy 5, Disable Device 9, Disguise 3, Escape Artist 3, Fly 2, Knowledge (Arcana) 5, Knowledge (Local) 5, Linguistics 4, Perception 9, Sense Motive 5, Sleight of Hand 5, Spellcraft 8, Stealth 9, Swim 2, Use Magic Device 3.
Weapon proficiency (simple, hand crossbow, rapier, shortbow, shortsword) (PHB, p.97 and 100), Armor proficiency (Light) (PHB, p.89), Combat Casting (PHB, p.92), Spell Focus: Illusion (PHB, p.100), Combat Expertise (PHB, p.92), Improved Feint (PHB, p.95), Greater Spell Focus: Illusion (PHB, p.94), Bonus Story Feat: Enduring Life (Libris Mortis, p.26)
Languages: Common, Gnome, Lantanese, Draconic, Chondathan, Alzhedo, Dwarven
Weapon familiarity (Gnome weapons)
+1 DC to all illusion spells
+1 to hit Reptilians and Goblinoids
+4 to AC vs Giants
+2 to Perception checks
Obsessive: +2 to Craft (Alchemy)
Spell-like abilities (Speak with animals 1/day; Dancing lights, Ghost sound, Prestidigitation 1/day)
+2 to saves vs. Illusions
Class Features (PHB2, p.6-8):
Cloaked Casting (+1 to DC, +2 vs Spell Resistance)
Advanced Learning (Supress Breath Weapon)
Advanced Learning (Distract Assailant)
Surprise Casting (Move action)
Bonus Feat: Silent Spell(PHB, p.100)
Spells Known (PHB2, p.11):
0-level spells (6/day): Dancing lights, Daze, Detect magic, Ghost sound, message, open/close, read magic.
1-level spells (8/day): Charm person, Color spray, Comprehend languages, Detect secret door, Disguise self, Expeditious retreat, Hypnotism, Mage armor, Obscuring mist, Rouse, Silent image, Sleep, Undetectable alignment, Whelm. Distract Assailant (Advanced Learning 1)
2-level spells (7/day): Blinding color surge, blur, daze monster, detects thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst.
3-level spells (7/day): arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, slow, suggestion, vertigo field, zone of silence. Supress Breath Weapon(Advanced Learning 2)
4-level spells (5/day): Charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog.
Mithril Chainmail, Ring of Protection +1, +1 Morningstar, +1 Flickering Shortsword, 2 Mst. Daggers (one cold iron, one alchemical silver), Wand of Bears Endurance (16 charges), Wand of Acid Arrow (21 charges), Wand of Scorch (48) (SC, p.181), 3rd level Wand of Magic Missile (21 charges), Flying Broom, Dust of Tracelessness, approximately 2500gp.
Larso Toadwell grew up in a gnomish village on the eastern shore of Lantan, an island kingdom in the Trackless Sea. Most of his extended family are fishermen, but the Toadwell clan prides itself on several engineers, two respected clerics of Garl Glittergold and even a certified Inventor. Larso himself is a budding trapsmith and locksmith, but his natural talent lies in the realm of illusions and enchantments.
Larso has a cousin named Quigor Wyrmwonder, with whom he grew up. During their childhood, Larso pulled an ill-thought out practical joke that left both Quigor and Larso emotionally scarred for life. After unwittingly pushing Quigor into a snake-pit, Larso vowed to never let anything bad happen to his favorite cousin again.
When Larso and Quigor both came of age, the two set out to explore the Forgotten Realms. They traveled extensively around the Western Heartlands and surrounding nations, but Quigor kept insisting that they travel to the steaming jungles of Chult. Larso, having heard nothing but terrible things about that place, refused to go with him. When Quigor went anyway and left Larso behind, Larso took to adventuring with various adventuring companies. Much of his money went into liquor and wenches as he tried to forget his wayward cousin.
Larso‘s new travel companions have kept him distracted from the massive guilt that weighs on him, but their recent inactivity has driven him to excess hedonism once more. Having barely survived a recent vampire attack seems to have also sapped him of some of the enthusiasm and joie de vivre that his fellows are accustomed to. Larso is a trickster and liar first and foremost and does his best to hide his sadness, but cracks are forming in his outward projection.
Larso stands at three-and-a-half feet and has a slight paunch on his otherwise slight frame. He has deep-blue eyes, sports a full beard along his chin and favors oversized wide-brimmed hats.